AddPrefabPostInit("houndstooth_blowpipe", function(inst) ---狗牙吹箭
    if not TheWorld.ismastersim then return end
    inst.components.weapon:SetOnProjectileLaunched(function()
        if inst.components.container ~= nil then
            local ammo_stack = inst.components.container:GetItemInSlot(1)
            if ammo_stack == nil then
                return
            end
        end
    end)
end)
